Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Polygonization of implicit surfaces
Computer Aided Geometric Design
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Generation and display of geometric fractals in 3-D
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computer-generated floral ornament
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Modeling Virtual Gardens by Autonomous Procedural Agents
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
VIS '91 Proceedings of the 2nd conference on Visualization '91
Proceedings of the 20th spring conference on Computer graphics
Simulating tree growth based on internal and environmental factors
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Analytical study of a stochastic plant growth model: Application to the GreenLab model
Mathematics and Computers in Simulation
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Tutorials/Surveys: Modelling trees and their interaction with the environment: A survey
Computers and Graphics
Visual models of morphogenesis
Artificial Life
A Developmental System for Organic Form Synthesis
ACAL '09 Proceedings of the 4th Australian Conference on Artificial Life: Borrowing from Biology
Crossroads
Technical Section: Developmental modelling with SDS
Computers and Graphics
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Arbitrary 3d resolution discrete ray tracing of implicit surfaces
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
TreeSketch: interactive procedural modeling of trees on a tablet
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Capturing and animating the morphogenesis of polygonal tree models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Interactive modeling of virtual ecosystems
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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A novel stochastic modeling technique is described which operates on a voxel data base in which objects are represented as collections of voxel records. Models are "grown" from predefined geometric elements according to rules based on simple relationships like intersection, proximity, and occlusion which can be evaluated more quickly and easily in voxel space than with analytic geometry. Growth is probabilistic: multiple trials are attempted in which an element's position and orientation are randomly perturbed, and the trial which best fits a set of rules is selected. The term voxel space automata is introduced to describe growth processes that sense and react to a voxel environment.Applications include simulation of plant growth, for which voxel representation facilitates sensing the environment. Illumination can be efficiently estimated at each plant "node" at each growth iteration by casting rays into the voxel environment, allowing accurate simulation of reaction to light including heliotropism.