Construction of fractal objects with iterated function systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A morphological study of the form of nature
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Procedure models for generating three-dimensional terrain
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Combinatorial analysis of ramified patterns and computer imagery of trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A virtual environment and model of the eye for surgical simulation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Real-time simulation of dust behavior generated by a fast traveling vehicle
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Harnessing chaos for image synthesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time procedural generation of `pseudo infinite' cities
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Modeling Virtual Gardens by Autonomous Procedural Agents
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Interactive Modeling of Tree Bark
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Fast construction of plant architectural models based on substructure decomposition
Journal of Computer Science and Technology
Visualizing Botanical Trees over Four Seasons
VIS '04 Proceedings of the conference on Visualization '04
Proceedings of the 20th spring conference on Computer graphics
Constructing a 3D trunk model from two images
Graphical Models
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Tutorials/Surveys: Modelling trees and their interaction with the environment: A survey
Computers and Graphics
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Natural tree modeling based on fractal
FSKD'09 Proceedings of the 6th international conference on Fuzzy systems and knowledge discovery - Volume 6
Growing virtual plants for virtual worlds
Proceedings of the 24th Spring Conference on Computer Graphics
Differential evolution for parameterized procedural woody plant models reconstruction
Applied Soft Computing
Quasi-physical simulation of large-scale dynamic forest scenes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Polygon mesh generation of branching structures
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
TreeSketch: interactive procedural modeling of trees on a tablet
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Environmental framework to visualize emergent artificial forest ecosystems
Information Sciences: an International Journal
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The goal of science is to understand why things are the way they are. By emulating the logic of nature, computer simulation programs capture the essence of natural objects, thereby serving as a tool of science. When these programs express this essence visually, they serve as an instrument of art as well.This paper presents a fractal computer model of branching objects. This program generates pictures of simple orderly plants, complex gnarled trees, leaves, vein systems, as well as inorganic structures such as river deltas, snow flakes, etc. The geometry and topology of the model are controlled by numerical parameters which are analogous to the organism's DNA. By manipulating the genetic parameters, one can modify the geometry of the object in real time, using tree based graphics hardware. The random effects of the environment are taken into account, to produce greater diversity and realism. Increasing the number of significant parameters yields more complex and evolved species.The program provides a study in the structure of branching objects that is both scientific and artistic. The results suggest that organisms and computers deal with complexity in similar ways.