Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fast parallel thinning algorithms: parallel speed and connectivity preservation
Communications of the ACM
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A modelling method and user interface for creating plants
Proceedings of the conference on Graphics interface '97
Interactive arrangement of botanical L-system models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2007 papers
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Botanical Tree Image Generation
IEEE Computer Graphics and Applications
Sketch-based tree modeling using Markov random field
ACM SIGGRAPH Asia 2008 papers
A Sketch-and-Spray Interface for Modeling Trees
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Art-directing Disney's Tangled procedural trees
ACM SIGGRAPH 2010 Talks
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Texture-lobes for tree modelling
ACM SIGGRAPH 2011 papers
Modeling of trees with interactive l-system and 3d gestures
BioADIT'06 Proceedings of the Second international conference on Biologically Inspired Approaches to Advanced Information Technology
Modeling trees with a space colonization algorithm
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Graphics Interaction: A procedural method for irregular tree models
Computers and Graphics
Interactive authoring of simulation-ready plants
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A multi-touch interface for fast architectural sketching and massing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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TreeSketch is a system for modeling complex trees that look natural yet are creatively designed. The system integrates procedural tree generation with a multi-touch tablet interface that provides detailed control of tree form. The procedural component is based on the concept of tree self-organization and simulates competition of branches for space and light as the tree develops from a seedling. The modeler can control this process by directing growth with a procedural brush, changing parameters as the tree grows, interleaving controlled and autonomous growth, and editing generated forms. Complex trees can be created in a matter of seconds.