Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptive unwrapping for interactive texture painting
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
2D shape deformation using nonlinear least squares optimization
The Visual Computer: International Journal of Computer Graphics
Interactive design of botanical trees using freehand sketches and example-based editing
ACM SIGGRAPH 2006 Courses
Parts, image, and sketch based 3D modeling method
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
A sketch-and-grow interface for botanical tree modeling
SG'10 Proceedings of the 10th international conference on Smart graphics
Plastic trees: interactive self-adapting botanical tree models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
TreeSketch: interactive procedural modeling of trees on a tablet
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Sketch-based parameterization of L-systems using illustration-inspired construction lines
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
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We introduce in this paper an interface for modeling botanical trees that we term a sketch-and-spray interface. In using the interface, a user would sketch out various types of strokes to construct the main structures of a tree. A user could use a branch stroke to draw a single branch, a leaf stroke to draw a single leaf or a stem of leaves, or a copy stroke to draw a whole branch together with all its sub-branches and leaves. A user could also use various editing strokes to modify the tree structure. Finally, a user could spray particles upon it to `grow' the overall shape of the tree. We illustrate the utility of our interface using a number of examples throughout this paper.