Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
PPSN III Proceedings of the International Conference on Evolutionary Computation. The Third Conference on Parallel Problem Solving from Nature: Parallel Problem Solving from Nature
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
A Sketch-and-Spray Interface for Modeling Trees
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Identifying hierarchical structure in sequences: a linear-time algorithm
Journal of Artificial Intelligence Research
Sketch-based parameterization of L-systems using illustration-inspired construction lines
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
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We introduce in this paper an interface for botanical tree modeling that allows the user to sketch a tree, and then to automatically reproduce it at various stages of 'growth'. The technique works by first inferring as best as possible the L-System growth rule that represent the tree model drawn by the user. The user can then reproduce the tree model by drawing a growth stroke. The growth stroke indicates the shape of the main axis, and the height up to which the tree should be grown, and determines the number of iterations of applications of the L-system rule. We show in this paper how the technique can be used as a simple yet effective way to produce variants of a tree structure.