Metamouse: specifying graphical procedures by example
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
EAGER: programming repetitive tasks by example
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watch what I do: programming by demonstration
Watch what I do: programming by demonstration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Identification of Faces in a 2D Line Drawing Projection of a Wireframe Object
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive beautification: a technique for rapid geometric design
Proceedings of the 10th annual ACM symposium on User interface software and technology
A modelling method and user interface for creating plants
Proceedings of the conference on Graphics interface '97
Pegasus: a drawing system for rapid geometric design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and animation of botanical trees for interactive virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Surface manipulation using a paper sculpture metaphor
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A Sketch-and-Spray Interface for Modeling Trees
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Natural tree modeling based on fractal
FSKD'09 Proceedings of the 6th international conference on Fuzzy systems and knowledge discovery - Volume 6
Modeling 2.5D plants from ink paintings
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Synthetic tree models from iterated discrete graphs
Proceedings of Graphics Interface 2012
Capturing and animating the morphogenesis of polygonal tree models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Graphics Interaction: A procedural method for irregular tree models
Computers and Graphics
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We present a system for quickly and easily designing three-dimensional (3D) models of botanical trees using free-hand sketches and additional example-based editing operations. The system generates a 3D geometry from a two-dimensional (2D) sketch using the assumption that trees spread their branches so that the distances between the branches are as large as possible. The user can apply additional gesture-based editing operations such as adding, cutting, and erasing branches. Our system also supports example-based editing modes in which many branches and leaves are generated by using a manually designed tree as an example. User experience demonstrates that our interface lets novices design a variety of reasonably natural-looking trees interactively and quickly.