The algorithmic beauty of plants
The algorithmic beauty of plants
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Free-form deformations via sketching and manipulating scalar fields
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Interactive design of botanical trees using freehand sketches and example-based editing
ACM SIGGRAPH 2006 Courses
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The creation of 3D computer models is essential for many applications in science, engineering and arts and is frequently performed by untrained users. However, creating an intuitive mapping between 2D input and 3D models is a non-trivial task and is reflected in the difficulty novices have in using current 3D modelling software. Using metaphors of paper sculpture and pen sketching, our gesture based modelling tool simplifies this interaction mapping. More intuitive object manipulation means that an otherwise complex model can be rapidly created by an inexperienced, non-artistic user. To demonstrate this, we have chosen to model orchid flowers as they offer considerable challenges to the artist due to their complexity of shape and detail, especially the petal surfaces which vary a great deal in curvature.