Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using deformations to explore 3D widget design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generative modeling: a symbolic system for geometric modeling
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Designing solid objects using interactive sketch interpretation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Integrating constraints and direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Inferring constraints from multiple snapshots
ACM Transactions on Graphics (TOG)
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Interpreting a 3D object from a rough 2D line drawing
VIS '90 Proceedings of the 1st conference on Visualization '90
Surface manipulation using a paper sculpture metaphor
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Inkus: a freehand method of creating business process models
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Constrained gesture interaction in 3d geometric constructions
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
The 3D sketch slice: precise 3d volume annotations in virtual environments
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Efficient selection of multiple objects on a large scale
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Evaluating organic 3D sculpting using natural user interfaces with the Kinect
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.