Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Towards improving trust in context-aware systems by displaying system confidence
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
EasyToy: Plush Toy Design Using Editable Sketching Curves
IEEE Computer Graphics and Applications
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Using the kinect to encourage older adults to exercise: a prototype
CHI '12 Extended Abstracts on Human Factors in Computing Systems
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Closing the loop between intentions and actions
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Physiological signals based fatigue prediction model for motion sensing games
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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This project investigates the use of full body gestures to facilitate artistic expression. Skeletal data tracked with a Kinect sensor is used to drive a natural user interface providing users with the ability to sculpt a virtual claylike substance into different forms. Various gestures allow interaction with the scene to adjust brush size, augment the virtual form and orient the user's view. Several verbal commands offer system-wide commands to return the scene to its initial state, reset the camera position, and undo interactions. Test participants use these interactions to transform a spherical "blob" into a teapot by extruding the spout and handle and flattening the top. A survey completed by the participants has indicated that this action is enjoyable and immersive.