A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Object modelling by registration of multiple range images
Image and Vision Computing - Special issue: range image understanding
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Exploring artificial intelligence in the new millennium
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Parallel Tracking and Mapping for Small AR Workspaces
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Robust and unobtrusive marker tracking on mobile phones
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Fusion of range and color images for denoising and resolution enhancement with a non-local filter
Computer Vision and Image Understanding
Building Rome on a cloudless day
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Data-Parallel Octrees for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
KinectFusion: Real-time dense surface mapping and tracking
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Fast and robust multiframe super resolution
IEEE Transactions on Image Processing
DTAM: Dense tracking and mapping in real-time
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MelodicBrush: a cross-modal link between ancient and digital art forms
CHI '12 Extended Abstracts on Human Factors in Computing Systems
MelodicBrush: a novel system for cross-modal digital art creation linking calligraphy and music
Proceedings of the Designing Interactive Systems Conference
Journal of Intelligent and Robotic Systems
KinÊtre: animating the world with the human body
ACM SIGGRAPH 2012 Talks
An interactive approach to semantic modeling of indoor scenes with an RGBD camera
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Acquiring 3D indoor environments with variability and repetition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Structure recovery by part assembly
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
What next, ubicomp?: celebrating an intellectual disappearing act
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Walk&Sketch: create floor plans with an RGB-D camera
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Augmented Reality: Reciprocal shading for mixed reality
Computers and Graphics
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor
Proceedings of the 25th annual ACM symposium on User interface software and technology
DuploTrack: a real-time system for authoring and guiding duplo block assembly
Proceedings of the 25th annual ACM symposium on User interface software and technology
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Transparent display interaction without binocular parallax
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Kinected browser: depth camera interaction for the web
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Patch based synthesis for single depth image super-resolution
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part III
Motion-aware structured light using spatio-temporal decodable patterns
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part V
Estimation of intrinsic image sequences from image+depth video
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Real-time plane segmentation and obstacle detection of 3d point clouds for indoor scenes
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
3D object detection with multiple kinects
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
The pipeline of facial animation fast forward: the NMA example
SIGGRAPH Asia 2012 Technical Briefs
A memory-efficient kinectfusion using octree
CVM'12 Proceedings of the First international conference on Computational Visual Media
Kinect-Based easy 3D object reconstruction
PCM'12 Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information Processing
Multi-modal user identification and object recognition surveillance system
Pattern Recognition Letters
Augmented reality using a 3D motion capturing suit
Proceedings of the 4th Augmented Human International Conference
Octree-based fusion for realtime 3D reconstruction
Graphical Models
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Scalable real-time volumetric surface reconstruction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Skeletal input for user interaction in X3D
Proceedings of the 18th International Conference on 3D Web Technology
CHI '13 Extended Abstracts on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A fusion framework of stereo vision and kinect for high-quality dense depth maps
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
Vision: mapping the world in 3d through first-person vision devices with mercator
Proceeding of the fourth ACM workshop on Mobile cloud computing and services
An interactive system for set reconstruction from multiple input sources
Proceedings of the Symposium on Digital Production
Real-time high-resolution sparse voxelization with application to image-based modeling
Proceedings of the 5th High-Performance Graphics Conference
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Touch & activate: adding interactivity to existing objects using active acoustic sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
Everything is alive: towards the future wisdom Web of things
World Wide Web
Real-time 3D reconstruction at scale using voxel hashing
ACM Transactions on Graphics (TOG)
Inserting virtual pedestrians into pedestrian groups video with behavior consistency
The Visual Computer: International Journal of Computer Graphics
Instant user interfaces: repurposing everyday objects as input devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 15th ACM on International conference on multimodal interaction
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Building up virtual environments using gestures
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
FACTS - a computer vision system for 3D recovery and semantic mapping of human factors
ICVS'13 Proceedings of the 9th international conference on Computer Vision Systems
A head pose tracking system using RGB-D camera
ICVS'13 Proceedings of the 9th international conference on Computer Vision Systems
Quick and dirty: streamlined 3D scanning in archaeology
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Guided depth enhancement via a fast marching method
Image and Vision Computing
Capture of arm-muscle deformations using a depth-camera
Proceedings of the 10th European Conference on Visual Media Production
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Evaluating organic 3D sculpting using natural user interfaces with the Kinect
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Time-of-Flight camera based 3D point cloud reconstruction of a car
Computers in Industry
Towards precise real-time 3D difference detection for industrial applications
Computers in Industry
Proceedings of the 2013 Summer Computer Simulation Conference
An adaptable system for RGB-D based human body detection and pose estimation
Journal of Visual Communication and Image Representation
Special Section on CAD/Graphics 2013: SCAPE-based human performance reconstruction
Computers and Graphics
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KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose of the sensor and reconstruct, geometrically precise, 3D models of the physical scene in real-time. The capabilities of KinectFusion, as well as the novel GPU-based pipeline are described in full. Uses of the core system for low-cost handheld scanning, and geometry-aware augmented reality and physics-based interactions are shown. Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction. These extensions are used to enable real-time multi-touch interactions anywhere, allowing any planar or non-planar reconstructed physical surface to be appropriated for touch.