Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Evaluation of real-time physics simulation systems
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
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Various natural and human-made events can occur in urban settings resulting in buildings collapsing and trapping victims. The task of a structural engineer is to survey the resulting rubble to assess its safety and arrange for structural stabilization, where necessary. Urban Search and Rescue (USAR) operations can then begin to locate and rescue people. Our previous work reported the use of an Unmanned Aerial Vehicle (UAV) equipped with a RGB-Depth sensor to build 3D point cloud models of disaster scenes. In this paper we extend this work by converting the point clouds into 3D models and importing them into a state-of-the-art game engine. We present a method to use these models to allow first responders to interact with the simulated rubble environment in real-time, without risk to human life. Experiments are conducted measuring traversal time both in the real world environment and using the simulation. We argue that this work will improve the safety of workers and allow a better understanding of extremely dangerous environments without unnecessary exposure during disaster response planning.