Dynamic simulation of nonpenetrating rigid bodies
Dynamic simulation of nonpenetrating rigid bodies
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
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We present a qualitative evaluation of a number of free publicly available physics engines for simulation systems and game development. A brief overview of the aspects of a physics engine is presented accompanied by a comparison of the capabilities of each physics engine. Aspects that are investigated the accuracy and computational efficiency of the integrator properties, material properties, stacks, links, and collision detection system.