CCAD: A Paradigm for Human-Computer Cooperation in Design
IEEE Computer Graphics and Applications
Doom as an interface for process management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining game theory and genetic algorithms with application to DDM-nozzle optimization problems
Finite Elements in Analysis and Design
Research in human-level AI using computer games
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Proceedings of the 15th annual ACM symposium on User interface software and technology
Forty simple computer games and what they could mean to educators
Simulation and Gaming
Kana no senshi (kana warrior): a new interface for learning Japanese characters
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The human-computer interaction handbook
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
From perception to experience, from affordances to irresistibles
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
The Official Blender Game Kit: Interactive 3d for Artists
The Official Blender Game Kit: Interactive 3d for Artists
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
Recognition-based gesture spotting in video games
Pattern Recognition Letters
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Funology
Story and Simulations for Serious Games: Tales from the Trenches
Story and Simulations for Serious Games: Tales from the Trenches
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Flow in games (and everything else)
Communications of the ACM
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Desktop haptic virtual assembly using physically based modelling
Virtual Reality
Evaluation of game engines for simulated surgical training
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Evaluation of real-time physics simulation systems
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Future Play '07 Proceedings of the 2007 conference on Future Play
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
WiiArts: creating collaborative art experience with WiiRemote interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Unigest: text entry using three degrees of motion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
3D User Interfaces: New Directions and Perspectives
IEEE Computer Graphics and Applications
Visualization of Industrial Structures with Implicit GPU Primitives
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
An interactive co-evolutionary CAD system for garment pattern design
Computer-Aided Design
Impact of CAD tools on creative problem solving in engineering design
Computer-Aided Design
Design and Use of Serious Games
Design and Use of Serious Games
CAD tools for aesthetic engineering
Computer-Aided Design
International Journal of Human-Computer Studies
Environ: Integrating VR and CAD in Engineering Projects
IEEE Computer Graphics and Applications
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
A Biologically-Inspired Micro Aerial Vehicle
Journal of Intelligent and Robotic Systems
Collaborative intelligent CAD framework incorporating design history tracking algorithm
Computer-Aided Design
Virtual sensors: rapid prototyping of ubiquitous interaction with a mobile phone and a Kinect
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
KinectFusion: real-time dynamic 3D surface reconstruction and interaction
ACM SIGGRAPH 2011 Talks
The art of game design: a book of lenses
The art of game design: a book of lenses
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Since the coining of the term 'serious games' by Clark Abt, practitioners in fields such as education, the military, and medical science, as well as researchers from other disciplines, have investigated with interest game mechanics and the dynamics of games in non-gaming applications. Gaming has extended beyond what was initially its natural boundary of entertainment and is now associated with the process of problem solving while providing analytical questioning of scientific viewpoints through active gameplay. The rules of game interaction or game mechanics include the concepts of usability and playability which are focused in a less complex environment which provides a more intuitive user experience (UX). In the process of CAD development and applications the effective use and support of the user's perception and their UX have been compromised by the engineering design system's functionality and step-by-step evolution. This article reviews gaming techniques and mechanisms that may potentially be beneficial to the future development of CAD systems in engineering, in particular to maintain cognitive engagement. In light of this, the article focuses on the fundamental activity of engineering using CAD systems with particular attention on CAD graphical user interfaces (GUIs) and how they can be potentially enhanced using game mechanics to provide more engaging and intuitive environments.