VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models

  • Authors:
  • P. Bourdot;T. Convard;F. Picon;M. Ammi;D. Touraine;J. -M. Vézien

  • Affiliations:
  • VENISE team, CNRS/LIMSI, B.P. 133, 91403 Orsay, France;VENISE team, CNRS/LIMSI, B.P. 133, 91403 Orsay, France;VENISE team, CNRS/LIMSI, B.P. 133, 91403 Orsay, France;VENISE team, CNRS/LIMSI, B.P. 133, 91403 Orsay, France;VENISE team, CNRS/LIMSI, B.P. 133, 91403 Orsay, France;VENISE team, CNRS/LIMSI, B.P. 133, 91403 Orsay, France

  • Venue:
  • Computer-Aided Design
  • Year:
  • 2010

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Abstract

This paper presents an approach for the integration of Virtual Reality (VR) and Computer-Aided Design (CAD). Our general goal is to develop a VR-CAD framework making possible intuitive and direct 3D edition on CAD objects within Virtual Environments (VE). Such a framework can be applied to collaborative part design activities and to immersive project reviews. The cornerstone of our approach is a model that manages implicit editing of CAD objects. This model uses a naming technique of B-Rep components and a set of logical rules to provide straight access to the operators of Construction History Graphs (CHG). Another set of logical rules and the replay capacities of CHG make it possible to modify in real-time the parameters of these operators according to the user's 3D interactions. A demonstrator of our model has been developed on the OpenCASCADE geometric kernel, but we explain how it can be applied to more standard CAD systems such as CATIA. We combined our VR-CAD framework with multimodal immersive interaction (using 6 DoF tracking, speech and gesture recognition systems) to gain direct and intuitive deformation of the objects' shapes within a VE, thus avoiding explicit interactions with the CHG within a classical WIMP interface. In addition, we present several haptic paradigms specially conceptualized and evaluated to provide an accurate perception of B-Rep components and to help the user during his/her 3D interactions. Finally, we conclude on some issues for future researches in the field of VR-CAD integration.