Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Interactive design of constrained variational curves
Computer Aided Geometric Design
Human-computer interaction
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
ACM SIGGRAPH Computer Graphics
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A virtual environment for conceptual design in architecture
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
SESAME: towards better 3D conceptual design systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
History based reactive objects for immersive CAD
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Investigating the learnability of immersive free-hand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Tangible 3D: hand gesture interaction for immersive 3D modeling
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling applications and to further develop immersive modeling in general.