Computing offsets of B-spline curves
Computer-Aided Design
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 12th annual ACM symposium on User interface software and technology
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A Simple Approach to Recognise Geometric Shapes Interactively
GREC '99 Selected Papers from the Third International Workshop on Graphics Recognition, Recent Advances
Stroke-Input Methods for Immersive Styling Environments
SMI '04 Proceedings of the Shape Modeling International 2004
Bimanual and unimanual image alignment: an evaluation of mouse-based techniques
Proceedings of the 18th annual ACM symposium on User interface software and technology
The 3D Tractus: A Three-Dimensional Drawing Board
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Designing Immersive Virtual Reality for Geometry Education
VR '06 Proceedings of the IEEE conference on Virtual Reality
SESAME: towards better 3D conceptual design systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
Napkin sketch: handheld mixed reality 3D sketching
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Beyond: collapsible tools and gestures for computational design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tabletops - Horizontal Interactive Displays
Tabletops - Horizontal Interactive Displays
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Shape modeling with sketched feature lines in immersive 3D environments
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Investigating the learnability of immersive free-hand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
iliGHT 3D touch: a multiview multitouch surface for 3d content visualization and viewpoint sharing
ACM International Conference on Interactive Tabletops and Surfaces
Constructing virtual 3D models with physical building blocks
CHI '11 Extended Abstracts on Human Factors in Computing Systems
3D sketching using interactive fabric for tangible and bimanual input
Proceedings of Graphics Interface 2011
Combining bimanual manipulation and pen-based input for 3D modelling
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drawing on Air: Input Techniques for Controlled 3D Line Illustration
IEEE Transactions on Visualization and Computer Graphics
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
A multi modal table-top 3D modeling tool in augmented environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Hi-index | 0.00 |
Our work introduces a semi-immersive environment for conceptual design where virtual mockups are obtained from gestures we aim to get closer to the way people conceive, create and manipulate three-dimensional shapes. We present on-and-above-the-surface interaction techniques following Guiard's asymmetric bimanual model to take advantage of the continuous interaction space for creating and editing 3D models in a stereoscopic environment. To allow for more expressive interactions, our approach continuously combines hand and finger tracking in the space above the table with multi-touch on its surface. This combination brings forth an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task. Our approach integrates continuous space usage with bimanual interaction to provide an expressive set of 3D modeling operations. Preliminary trials with our experimental setup show this as a very promising avenue for further work.