Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Exploiting proprioception in virtual-environment interaction
Exploiting proprioception in virtual-environment interaction
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
VR '03 Proceedings of the IEEE Virtual Reality 2003
The 3D Tractus: A Three-Dimensional Drawing Board
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Interactive 3D garment design with constrained contour curves and style curves
Computer-Aided Design
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Hi-index | 0.00 |
As an input device, fabric holds potential benefits for three dimensional (3D) interaction in the domain of surface design, which includes designing objects from clothing to metalwork. To investigate these benefits, we conducted an exploratory study of different users' natural interactions with fabric. During this study, we instructed users to communicate various shapes and surfaces of varying complexity. A prevailing way of communicating shapes proved to be an in-the-air sketch metaphor. Based on this result, we proposed and implemented a system supporting three in-the-air sketch-based input devices: a point, a flexible curve, and a flexible surface. A preliminary feasibility study found that users successfully sketched objects and scenes despite the influence of tracking issues, suggesting lessons learned and relevant constraints for such systems in future work.