Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible design support system using RFID technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A handle bar metaphor for virtual object manipulation with mid-air interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
DuploTrack: a real-time system for authoring and guiding duplo block assembly
Proceedings of the 25th annual ACM symposium on User interface software and technology
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Constructing virtual 3D models typically requires specialized desktop modeling tools (e.g., CAD tools), which, while very powerful, tend to require a lot of precision, time, and expertise from the user. We present StereoBlocks, a system that combines a Kinect depth camera with 3D stereoscopic projector to allow the user to build complex virtual 3D models from available physical objects. By treating the camera information as a continuous 3D digitizer, we are able to capture the details of the real world and re-project virtual objects side-by-side to real objects. The user is able to visualize such mixed reality model through stereoscopic projected imagery tightly aligned with the real world. In our system, it is literally possible to build the entire virtual castle, using only a single physical brick piece. We discuss our prototype implementation and report on early feedback from the four users that evaluated our system.