Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Programmable bricks: toys to think with
IBM Systems Journal
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CUBIK: a bi-directional tangible modeling interface
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Jeu et Réalité Mixte: retours d'expérience
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Interactive retrieval of 3D shape models using physical objects
Proceedings of the 12th annual ACM international conference on Multimedia
Computers in Entertainment (CIE) - First anniversary issue
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
TangiMap: a tangible interface for visualization of large documents on handheld computers
GI '05 Proceedings of Graphics Interface 2005
Distributed autonomous interface using ActiveCube for interactive multimedia contents
Proceedings of the 2005 international conference on Augmented tele-existence
Proceedings of the 2nd international conference on Tangible and embedded interaction
Handcrafted physical syntax elements for illetterate children: initial concepts
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Symbols for children's tangible programming cubes: an explorative study
Proceedings of the 2009 Annual Conference of the Southern African Computer Lecturers' Association
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InterCUBE: a study into merging action and interaction spaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
ArcheoTUI—Driving virtual reassemblies with tangible 3D interaction
Journal on Computing and Cultural Heritage (JOCCH)
Constructing virtual 3D models with physical building blocks
CHI '11 Extended Abstracts on Human Factors in Computing Systems
FuSA touch display: a furry and scalable multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A computerized interactive toy: TSU.MI.KI
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Monitoring children's developmental progress using augmented toys and activity recognition
Personal and Ubiquitous Computing
ArcheoTUI - a tangible user interface for the virtual reassembly of fractured archeological objects
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
TSUMIKI CASTLE: interactive VR system using toy blocks
Proceedings of the Virtual Reality International Conference: Laval Virtual
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ActiveCube is a novel device that allows a user to construct and interact with a 3D environment by using cubes with a bi-directional user interface. A computer recognizes the 3D structure of connected cubes in real time by utilizing the real-time communication network among cubes. Also, ActiveCube is equipped with both input and output devices, at where the user expects to be, and this makes the interface intuitive and helps to clarify the causal relationship between the input of the user's operational intention and the output of simulated results. Consistency is always maintained between the real object and its corresponding representation in the computer in terms of object shape and functionalities.