SMALLTALK-80: the interactive programming environment
SMALLTALK-80: the interactive programming environment
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting real-world objects: a paper-based audio notebook
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HandJive: a device for interpersonal haptic entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
BUILD-IT: a planning tool for construction and design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Water lamp and pinwheels: ambient projection of digital information into architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Affordance, conventions, and design
interactions
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
HandSCAPE: a vectorizing tape measure for on-site measuring applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
A tangible interface for IP network simulation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-on modeling and simulation of systems
Proceedings of the 2004 conference on Interaction design and children: building a community
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HINTeractions: facilitating informal knowledge exchange in physical and social space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Plywood punk: a holistic approach to designing animated artifacts
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
CHI '09 Extended Abstracts on Human Factors in Computing Systems
LIFELONG INTERACTIONS: Let the experts talk: an experience of tangible game design with children
interactions - Tangible Interaction = Form + Computing
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
An empirical evaluation of touch and tangible interfaces for tabletop displays
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TextDraw: a prototype for gestural typesetting
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Bringing everyday applications to interactive surfaces
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Enabling tangible interaction on capacitive touch panels
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A system for localising and searching objects to enhance self-directed practical learning
International Journal of Computational Science and Engineering
iNkDraw: physical ink-based interface for capturing and manipulating drawings on digital display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
MiniBUG: from concept to production in a prototyping system
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
TUIC: enabling tangible interaction on capacitive multi-touch displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RopePlus: bridging distances with social and kinesthetic rope games
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Things that hover: interaction with tiny battery-less robots on desktop
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards informed metaphor selection for TUIs
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Tangible interfaces as a chance for higher technology acceptance by the elderly
Proceedings of the 12th International Conference on Computer Systems and Technologies
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
Advances in Human-Computer Interaction - Special issue on human-robot interaction
Rope Revolution: tangible and gestural rope interface for collaborative play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
An integrated multi-modal actuated tangible user interface for distributed collaborative planning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Personal and Ubiquitous Computing
Smart material interfaces: a new form of physical interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Turtledove: a tangible grain interface for image organization
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing blended reality space: conceptual foundations and applications
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Kolab: appropriation & improvisation in mobile tangible collaborative interaction
Proceedings of the Designing Interactive Systems Conference
Kissenger: design of a kiss transmission device
Proceedings of the Designing Interactive Systems Conference
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
An experimental research project: wearable technology for embodiment of emotions
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
What we talk about when we talk about co-creative tangibles
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Kooboh: variable tangible properties in a handheld haptic-illusion box
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
Proceedings of the 4th International Conference on Fun and Games
Convex hull game: a tangible context for algorithms and computer graphics concepts
Journal of Computing Sciences in Colleges
A touch of affect: mediated social touch and affect
Proceedings of the 14th ACM international conference on Multimodal interaction
Smart material interfaces: a material step to the future
Proceedings of the 14th ACM international conference on Multimodal interaction
Making sense of co-creative tangibles through the concept of familiarity
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Smart material interfaces: "a material step to the future"
Proceedings of the 1st workshop on Smart Material Interfaces: A Material Step to the Future
Empowering materiality: inspiring the design of tangible interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Radical clashes: what tangible interaction is made of
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paperbox: a toolkit for exploring tangible interaction on interactive surfaces
Proceedings of the 9th ACM Conference on Creativity & Cognition
Cuboino: extending physical games. an example
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Materials, materiality, and media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
MagGetz: customizable passive tangible controllers on and around conventional mobile devices
Proceedings of the 26th annual ACM symposium on User interface software and technology
inFORM: dynamic physical affordances and constraints through shape and object actuation
Proceedings of the 26th annual ACM symposium on User interface software and technology
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
Comparing physical, overlay, and touch screen parameter controls
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
How to make large touch screens usable while driving
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Designing co-located tabletop interaction for rehabilitation of brain injury
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Proceedings of the second international workshop on Smart material interfaces: another step to a material future
Context-aware service roaming for heterogeneous embedded devices over cloud
Journal of Systems Architecture: the EUROMICRO Journal
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
RoCuModel: an iterative tangible modeling system
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Internet of things: a review of literature and products
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Approaching a human-centred internet of things
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Polka dot: the garden of water spirits
SIGGRAPH Asia 2013 Emerging Technologies
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Day and night at the museum: intangible computer interfaces for public exhibitions
Multimedia Tools and Applications
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Tangible user interfaces (TUIs) provide physical form to digital information and computation, facilitating the direct manipulation of bits. Our goal in TUI development is to empower collaboration, learning, and design by using digital technology and at the same time taking advantage of human abilities to grasp and manipulate physical objects and materials. This paper discusses a model of TUI, key properties, genres, applications, and summarizes the contributions made by the Tangible Media Group and other researchers since the publication of the first Tangible Bits paper at CHI 1997. http://tangible.media.mit.edu/