Reflective conversation with materials
Bringing design to software
From sufficient to efficient usage: an analysis of strategic knowledge
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Six themes of the communicative appropriation of photographic images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Patterns of media use in an activity-centric collaborative environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Between information and communication: middle spaces in computer media for learning
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why we tag: motivations for annotation in mobile and online media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The material practices of collaboration
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Undesigning technology: considering the negation of design by design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Material interactions": from atoms & bits to entangled practices
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Theoretical and methodological challenges (and opportunities) in virtual worlds research
Proceedings of the International Conference on the Foundations of Digital Games
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
The digital bookshelf: decorating with collections of digital books
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Glitch, please: datamoshing as a medium-specific application of digital material
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.01 |
In HCI, and especially in interaction design, the material aspect of interactions is currently emphasized. Nevertheless, it is challenging to theoretically frame the variety of digital or immaterial, and physical materials. In order to contribute to this materiality discourse, we reflect on McLuhan's work on media analysis and on Latour's Actor-Network Theory in this paper. Both emphasize the active role of the material - be it media or any other kind of non-human actors - in the interplay with the human. Thus, we establish junctures between their findings and materials, as used in interaction design in HCI. We discuss McLuhan's claim to focus on new sensory effects and ways of interaction brought forth by new media. Furthermore, we illustrate how describing the connections between materials, designers, and users in terms of Latour's Actor-Networks can be beneficial for interaction design. Finally, we discuss the respective methodology and its relation to research through design.