When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the fifth ACM workshop on Research advances in large digital book repositories and complementary media
A design space for ephemeral user interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Drag and drop the apple: the semantic weight of words and images in touch-based interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Materials, materiality, and media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Putting books back on the shelf: situated interactions with digital book collections on smartphones
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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We describe the Digital Bookshelf (a projector and camera based system) that similar to a physical bookshelf is designed to present a set of books for decorating and self-expression purposes. Digital books in the bookshelf are presented based on meta information (e.g. by price, rating and cover color) to highlight adjacencies and to create a meaningful and aesthetic view. The system makes use of research in serendipity and multivariate statistics to allow the user to browse along flexible paths of adjacent books in a large collection of books. It allows the user to experience how subsets of books create different visual expressions and atmospheres when placed in the bookshelf.