Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Thracker - Using Capacitive Sensing for Gesture Recognition
ICDCSW '06 Proceedings of the 26th IEEE International ConferenceWorkshops on Distributed Computing Systems
Embedded Interaction: Interacting with the Internet of Things
IEEE Internet Computing
Mobile interaction with static and dynamic NFC-based displays
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Virtual sensors: rapid prototyping of ubiquitous interaction with a mobile phone and a Kinect
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The digital bookshelf: decorating with collections of digital books
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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We consider the reasons why we organise books in a physical environment and investigate whether situating interactions with a smartphone could improve the user experience of e-readers. Our prototype uses the Kinect depth sensor to detect the position of a user in relation to sections of a physical bookshelf. We also built a mobile application that allows users to browse and organise digital books by moving between each section. We present our initial observations of a user study that evaluated search and categorisation tasks with our prototype. Our findings motivate reasons to explore digital books in a physical environment and indicate issues to consider when designing situated interactions with e-readers.