A middleware for intelligent environments and the internet of things
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
Cognitive objects for human-computer interaction and human-robot interaction
Proceedings of the 6th international conference on Human-robot interaction
Modeling architecture for collaborative virtual objects based on services
Journal of Network and Computer Applications
International Journal of Network Management
Framework for contextualized learning ecosystems
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
Support for modeling interaction with automotive user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Reconfigurable natural interaction in smart environments: approach and prototype implementation
Personal and Ubiquitous Computing
The mobile fitness coach: Towards individualized skill assessment using personalized mobile devices
Pervasive and Mobile Computing
Exploring smartphone-based web user interfaces for appliances
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Exploring usage scenarios on social devices: balancing between surprise and user control
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Putting books back on the shelf: situated interactions with digital book collections on smartphones
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
A wireless application overlay for ubiquitous mobile multimedia sensing and interaction
Proceedings of the 5th ACM Multimedia Systems Conference
Towards interactive smart spaces
Journal of Ambient Intelligence and Smart Environments - Context Awareness
Square-root unscented Kalman filtering-based localization and tracking in the Internet of Things
Personal and Ubiquitous Computing
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The Internet of Things assumes that objects have digital functionality and can be identified and tracked automatically. The main goal of embedded interaction is to look at new opportunities that arise for interactive systems and the immediate value users gain. The authors developed various prototypes to explore novel ways for human-computer interaction (HCI), enabled by the Internet of Things and related technologies. Based on these experiences, they derive a set of guidelines for embedding interfaces into people's daily lives.