The media equation: how people treat computers, television, and new media like real people and places
Embodied conversational interface agents
Communications of the ACM
Emotion and personality in a conversational agent
Embodied conversational agents
Hummingbirds Go Skiing: Using Wearable Computers to Support Social Interaction
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
From awareness to repartee: sharing location within social groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Perci: Pervasive Service Interaction with the Internet of Things
IEEE Internet Computing
Embedded Interaction: Interacting with the Internet of Things
IEEE Internet Computing
Social devices: autonomous artifacts that communicate on the internet
IOT'08 Proceedings of the 1st international conference on The internet of things
Bodystorming as embodied designing
interactions
Proxemic interactions: the new ubicomp?
interactions
Concepts for life-like interactive objects
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social devices: collaborative co-located interactions in a mobile cloud
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Social devices: a laboratory study on user preferences of device proactivity
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Mobile devices and social media are designed primarily to support communication between remote people. However, the sensors in modern smart phones allow also proxemic interactions between the devices and their co-located users. In such interactions, mobile devices can act as smart, social objects -- or Social Devices -- proactively triggering interpersonal interactions. We present the results of our explorative user study about usage scenarios and user perceptions of Social Devices. We conducted three bodystorming sessions and eight laboratory sessions to expose altogether 39 participants to the concept of Social Devices. The bodystorming sessions resulted in a set of novel usage scenarios for Social Devices. The evaluations of the scenarios and prototypes show that participants valued Social Devices offering surprising social effects, such as discovering mutual interest between users. However, participants strongly expressed the need to control the device-initiated interactions. Based on the findings, we suggest five design implications for further development of related concepts.