The media equation: how people treat computers, television, and new media like real people and places
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Teaching and Working with Robots as a Collaboration
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Tangible UIs for media control: probes into the design space
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Modelling personality in voices of talking products through prosodic parameters
Proceedings of the 12th international conference on Intelligent user interfaces
Advances in Tangible Interaction and Ubiquitous Virtual Reality
IEEE Pervasive Computing
IDEAS4Games: Building Expressive Virtual Characters for Computer Games
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Living interfaces: the impatient toaster
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proverbial wallet: tangible interface for financial awareness
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Discriminating animate from inanimate visual stimuli
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
The digital sommelier: interacting with intelligent products
IOT'08 Proceedings of the 1st international conference on The internet of things
The lumière project: Bayesian user modeling for inferring the goals and needs of software users
UAI'98 Proceedings of the Fourteenth conference on Uncertainty in artificial intelligence
IEEE Transactions on Robotics
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anthropomorphism and human likeness in the design of robots and human-robot interaction
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Exploring usage scenarios on social devices: balancing between surprise and user control
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIs
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Autonomous behaviour in tangible user interfaces as a design factor
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
As part of our work on anthropomorphic and zoomorphic interfaces for physical, interactive objects we have conducted an exhaustive literature review spanning the disciplines of anthropomorphism, affective computing, tangible interaction and industrial design, aggregating relevant research to inform our efforts. In this paper we summarise the results by deriving concepts and design guidelines for the realisation of life-like, tangible objects, with which we also aim at fostering discussions and a scientific exchange in this highly interdisciplinary field.