Voice communication between humans and machines
Voice communication between humans and machines
Designing usable electronic text: ergonomic aspects of information usage
Designing usable electronic text: ergonomic aspects of information usage
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing Sociable Robots
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Role of Interactive Conceptions of Intelligence and Life in Cognitive Technology
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Tableau machine: an alien presence in the home
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Agency, tangible technology and young children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
"My Roomba is Rambo": intimate home appliances
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Rudiments 1, 2 & 3: design speculations on autonomy
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Concepts for life-like interactive objects
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
StoryCrate: tabletop storyboarding for live film production
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchbugs: actuated tangibles on multi-touch tables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Autonomous behaviour in tangible user interfaces as a design factor
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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The use of autonomous behaviour in Tangible User Interfaces can potentially create a compelling and new kind of interaction between humans and computers. We motivate this argument by reviewing related research, which indicates that people are engaged by apparently autonomous behaviours in tangible objects and apply rules of social behaviour towards these smart objects. Our intention is to leverage this effect in support of human-computer interaction. Rather than aiming to improve user performance, we argue that such interfaces can offer a richer and more enjoyable autonomous interface interaction. Herein we present a framework highlighting key concepts and characteristics which are important while designing and implementing Tangible Autonomous Interfaces.