A philosophical basis for knowledge acquisition
Knowledge Acquisition
C4.5: programs for machine learning
C4.5: programs for machine learning
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The media equation: how people treat computers, television, and new media like real people and places
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Applying the Peephole Metaphor in a Mixed-Reality Room
IEEE Computer Graphics and Applications
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Modelling personality in voices of talking products through prosodic parameters
Proceedings of the 12th international conference on Intelligent user interfaces
IBM Journal of Research and Development
Integrating intra and extra gestures into a mobile and multimodal shopping assistant
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Concepts for life-like interactive objects
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Modeling the information completeness of object tracking systems
The Journal of Strategic Information Systems
Hi-index | 0.00 |
We present the Digital Sommelier, an interactive wine shopping assistant that provides an intuitive multi-modal interface to general product information as well as to particular attributes of a certain product, such as its current temperature. Wine bottles sense their state via attached wireless sensors and detect user interaction over RFID and acceleration sensors. Visitors can inquire information either through physical interaction with products or a natural language interface. We describe a framework and toolkit for efficient prototyping of sensor based applications as the foundation for the integration of different sensor networks utilized by the sommelier. We further introduce our concept of talking products, an anthropomorphic interaction pattern that allows customers to directly talk to products with personalities.