Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
That one there! Pointing to establish device identity
Proceedings of the 15th annual ACM symposium on User interface software and technology
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Proceedings of the 17th annual ACM symposium on User interface software and technology
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Lean and zoom: proximity-aware user interface and content magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Supporting device discovery and spontaneous interaction with spatial references
Personal and Ubiquitous Computing
GT/SD: performance and simplicity in a groupware toolkit
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
The proximity toolkit and ViconFace: the video
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proxemic interactions: the new ubicomp?
interactions
Proxemic interactions in ubiquitous computing ecologies
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Opportunities for proxemic interactions in ubicomp
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Advanced interaction with mobile projection interfaces
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Using mobile phones to interact with tabletop computers
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proximity and physical navigation in collaborative work with a multi-touch wall-display
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Spalendar: visualizing a group's calendar events over a geographic space on a public display
Proceedings of the International Working Conference on Advanced Visual Interfaces
Proceedings of the 2012 International Symposium on Pervasive Displays
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 10th European conference on Interactive tv and video
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Eliciting usable gestures for multi-display environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
An exploratory study of how abundant display space may support data analysis
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
An exploratory study of user-generated spatial gestures with social mobile devices
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware
Proceedings of the 2013 conference on Computer supported cooperative work
Designing context-aware display ecosystems
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Social devices: a laboratory study on user preferences of device proactivity
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The potential of fusing computer vision and depth sensing for accurate distance estimation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Sensing and reacting to users' interest: an adaptive public display
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Interacting with microseismic visualizations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Designing and theorizing co-located interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with microseismic visualizations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
POWERWALL: int. workshop on interactive, ultra-high-resolution displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Multi-view proxemics: distance and position sensitive interaction
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
Proxemic interactions with and around digital surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Exploring usage scenarios on social devices: balancing between surprise and user control
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
SWINGNAGE: gesture-based mobile interactions on distant public displays
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Enabling relationship building in tabletop-supported advisory settings
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Proxemic interaction in a multi-room music system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Proceedings of the 19th international conference on Intelligent User Interfaces
Socially-aware interfaces for supporting co-located interaction
Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
Estimating and using absolute and relative viewing distance in interactive systems
Pervasive and Mobile Computing
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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In the everyday world, much of what we do is dictated by how we interpret spatial relationships, or proxemics. What is surprising is how little proxemics are used to mediate people's interactions with surrounding digital devices. We imagine proxemic interaction as devices with fine-grained knowledge of nearby people and other devices -- their position, identity, movement, and orientation -- and how such knowledge can be exploited to design interaction techniques. In particular, we show how proxemics can: regulate implicit and explicit interaction; trigger such interactions by continuous movement or by movement of people and devices in and out of discrete proxemic regions; mediate simultaneous interaction of multiple people; and interpret and exploit people's directed attention to other people and objects. We illustrate these concepts through an interactive media player running on a vertical surface that reacts to the approach, identity, movement and orientation of people and their personal devices.