Proceedings of the 17th annual ACM symposium on User interface software and technology
Computer
Lean and zoom: proximity-aware user interface and content magnification
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Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
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A new angle on cheap LCDs: making positive use of optical distortion
Proceedings of the 24th annual ACM symposium on User interface software and technology
Enabling concurrent dual views on common LCD screens
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The potential of fusing computer vision and depth sensing for accurate distance estimation
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We present work at a previously unexplored intersection of two research areas: proxemic interaction and multi-view display technologies. Multi-view proxemic systems concurrently deliver distinct views from a single display to different viewers depending on a combination of their angle to the display and their distance from it. In this paper we demonstrate the capability to design such an interactive system using only commodity hardware and software. We describe two systems and present results of two user studies with 18 participants. The studies are based on two real-world scenarios of a departure board and a video player (with sub-titles). Our results show that multi-view proxemic systems are accurate and that users find them useful and would use them if they were available. We also discuss some of the design and technological implications of our work.