Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Robust Real-Time Face Detection
International Journal of Computer Vision
Proceedings of the 17th annual ACM symposium on User interface software and technology
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lean and zoom: proximity-aware user interface and content magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Visualizing Data
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Regional undo/redo techniques for large interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Subtle gaze-dependent techniques for visualising display changes in multi-display environments
Proceedings of the 2013 international conference on Intelligent user interfaces
The potential of fusing computer vision and depth sensing for accurate distance estimation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Multi-view proxemics: distance and position sensitive interaction
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Information Visualization and Proxemics: Design Opportunities and Empirical Findings
IEEE Transactions on Visualization and Computer Graphics
Estimating and using absolute and relative viewing distance in interactive systems
Pervasive and Mobile Computing
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With the proliferation of large multi-faceted datasets, a critical question is how to design collaborative environments, in which this data can be analysed in an efficient and insightful manner. Exploiting people's movements and distance to the data display and to collaborators, proxemic interactions can potentially support such scenarios in a fluid and seamless way, supporting both tightly coupled collaboration as well as parallel explorations. In this paper we introduce the concept of collaborative proxemics: enabling groups of people to collaboratively use attention- and proximity-aware applications. To help designers create such applications we have developed SpiderEyes: a system and toolkit for designing attention- and proximity-aware collaborative interfaces for wall-sized displays. SpiderEyes is based on low-cost technology and allows accurate markerless attention-aware tracking of multiple people interacting in front of a display in real-time. We discuss how this toolkit can be applied to design attention- and proximity-aware collaborative scenarios around large wall-sized displays, and how the information visualisation pipeline can be extended to incorporate proxemic interactions.