CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding and using implicit structure in human-organized spatial layouts of information
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implicit structure for pen-based systems within a freeform interaction paradigm
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Communications of the ACM
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Models of attention in computing and communication: from principles to applications
Communications of the ACM
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Examining the robustness of sensor-based statistical models of human interruptibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 17th annual ACM symposium on User interface software and technology
Where the wild things work: capturing shared physical design workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The Five Commandments of Activity-Aware Ubiquitous Computing Applications
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
A Framework for Context-Aware Adaptation in Public Displays
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
Influences on proxemic behaviors in human-robot interaction
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
The proximity toolkit and ViconFace: the video
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Software design sketching with calico
Proceedings of the IEEE/ACM international conference on Automated software engineering
Improving intelligibility and control in Ubicomp
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Proxemic interactions: the new ubicomp?
interactions
An open distributed framework for adaptive user interaction in ambient intelligence
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Proxemic interactions in ubiquitous computing ecologies
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Opportunities for proxemic interactions in ubicomp
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
Universal earphones: earphones with automatic side and shared use detection
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Interaction proxemics and image use in neurosurgery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When mobile phones expand into handheld tabletops
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Guest login: visitor-centred information design
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Proceedings of the 2012 International Symposium on Pervasive Displays
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
Proceedings of the Designing Interactive Systems Conference
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Designing context-aware display ecosystems
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamic injection of sketching features into GEF based diagram editors
Proceedings of the 2013 International Conference on Software Engineering
Multi-view proxemics: distance and position sensitive interaction
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proxemic interactions with and around digital surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proxemic interaction in a multi-room music system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Proceedings of the 19th international conference on Intelligent User Interfaces
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An important challenge in designing ubiquitous computing experiences is negotiating transitions between explicit and implicit interaction, such as how and when to provide users with notifications. While the paradigm of implicit interaction has important benefits, it is also susceptible to difficulties with hidden modes, unexpected action, and misunderstood intent. To address these issues, this work presents a framework for implicit interaction and applies it to the design of an interactive whiteboard application called Range. Range is a public interactive whiteboard designed to support co-located, ad-hoc meetings. It employs proximity sensing capability to proactively transition between display and authoring modes, to clear space for writing, and to cluster ink strokes. We show how the implicit interaction techniques of user reflection (how systems indicate to users what they perceive or infer), system demonstration (how systems indicate what they are doing), and override (how users can interrupt or stop a proactive system action) can prevent, mitigate, and correct errors in the whiteboard's proactive behaviors. These techniques can be generalized to improve the designs of a wide array of ubiquitous computing experiences.