Text in 3D: some legibility results
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Proceedings of the 17th annual ACM symposium on User interface software and technology
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
E-conic: a perspective-aware interface for multi-display environments
Proceedings of the 20th annual ACM symposium on User interface software and technology
Collaborative interaction with volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring environments for public displays: a space syntax approach
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2010
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proxemic interactions: the new ubicomp?
interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2012 International Symposium on Pervasive Displays
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We propose and validate a model of the perception area of content on public displays in order to predict from where users can read. From this model, we derive Screenfinity, a technique to rotate, translate, and zoom content in order to enable reading while passing by very large displays. Screenfinity is comfortable to read when close, supports different content for different users, does not waste screen real estate and allows expert passers-by to read content while walking. A laboratory study shows that expert users are able to perceive content when it moves. A field study evaluates the effect of Screenfinity on novice users in an ecologically valid setting. We find 1) first time users can read content without slowing down or stopping; 2) Passers-by stopping did so to explore the technology. Users explore the interaction, the limits of the system, manipulate the technology, and look behind the screen.