Communications of the ACM
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Speak out and annoy someone: experience with intelligent kiosks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Communications of the ACM
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Proceedings of the 17th annual ACM symposium on User interface software and technology
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Designing context-aware display ecosystems
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensing and reacting to users' interest: an adaptive public display
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Multi-view proxemics: distance and position sensitive interaction
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Conveying interactivity at an interactive public information display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Be green: implementing an interactive, cylindrical display in the real world
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proxemic interaction in a multi-room music system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Effective street peddlers monitor passersby, where they tune their message to capture and keep the passerby's attention over the entire duration of the sales pitch. Similarly, advertising displays in today's public environments can be more effective if they were able to tune their content in response to how passersby were attending them vs. just showing fixed content in a loop. Previously, others have prototyped displays that monitor and react to the presence or absence of a person within a few proxemic (spatial) zones surrounding the screen, where these zones are used as an estimate of attention. However, the coarseness and discrete nature of these zones mean that they cannot respond to subtle changes in the user's attention towards the display. In this paper, we contribute an extension to existing proxemic models. Our Peddler Framework captures (1) fine-grained continuous proxemic measures by (2) monitoring the passerby's distance and orientation with respect to the display at all times. We use this information to infer (3) the passerby's interest or digression of attention at any given time, and (4) their attentional state with respect to their short-term interaction history over time. Depending on this attentional state, we tune content to lead the passerby into a more attentive stage, ultimately resulting in a purchase. We also contribute a prototype of a public advertising display -- called Proxemic Peddler -- that demonstrates these extensions as applied to content from the Amazon.com website.