Patterns of contact and communication in scientific research collaboration
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
That one there! Pointing to establish device identity
Proceedings of the 15th annual ACM symposium on User interface software and technology
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
Proceedings of the 17th annual ACM symposium on User interface software and technology
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Interfaces
Touch & interact: touch-based interaction of mobile phones with displays
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Supporting device discovery and spontaneous interaction with spatial references
Personal and Ubiquitous Computing
Chucking: A One-Handed Document Sharing Technique
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
PhoneTouch: a technique for direct phone interaction on surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
How users associate wireless devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Some methods for privacy in RFID communication
ESAS'04 Proceedings of the First European conference on Security in Ad-hoc and Sensor Networks
Informing the Design of Proxemic Interactions
IEEE Pervasive Computing
Proceedings of the 2012 International Symposium on Pervasive Displays
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Multi-view proxemics: distance and position sensitive interaction
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Temporal encoded F-formation system for social interaction detection
Proceedings of the 21st ACM international conference on Multimedia
Proxemic interactions with and around digital surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 19th international conference on Intelligent User Interfaces
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The increasing number of digital devices in our environment enriches how we interact with digital content. Yet, cross-device information transfer -- which should be a common operation -- is surprisingly difficult. One has to know which devices can communicate, what information they contain, and how information can be exchanged. To mitigate this problem, we formulate the gradual engagement design pattern that generalizes prior work in proxemic interactions and informs future system designs. The pattern describes how we can design device interfaces to gradually engage the user by disclosing connectivity and information exchange capabilities as a function of inter-device proximity. These capabilities flow across three stages: (1) awareness of device presence/connectivity, (2) reveal of exchangeable content, and (3) interaction methods for transferring content between devices tuned to particular distances and device capabilities. We illustrate how we can apply this pattern to design, and show how existing and novel interaction techniques for cross-device transfers can be integrated to flow across its various stages. We explore how techniques differ between personal and semi-public devices, and how the pattern supports interaction of multiple users.