Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
PriCal: dynamic privacy adaptation of collaborative calendar displays
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Proxemic interactions with and around digital surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Combining moving bodies with digital elements: design space between players and screens
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Proxemic interaction in a multi-room music system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Proxemic interactions can help address six key challenges of ubicomp interaction design and how devices can sense or capture proxemic information via five dimensions—distance, orientation, movement, identity, and location.