Proceedings of the 17th annual ACM symposium on User interface software and technology
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Informing the Design of Proxemic Interactions
IEEE Pervasive Computing
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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This tutorial introduces strategies how the knowledge of people's and devices' proxemic relationships can be applied to interaction design. The goal is to inform the design of future proxemic-aware devices that -- similar to people's natural expectations and use of proxemics -- allow increasing connectivity and interaction possibilities when in proximity to people, other devices, or objects. Towards this goal, the tutorial introduces strategies how the fine-grained knowledge of proxemic relationships between entities can be exploited in interaction design for digital surfaces (e.g., large interactive displays, or portable tablets).