CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The limits of expert performance using hierarchic marking menus
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Multiple-computer user interfaces: "beyond the desktop" direct manipulation environments
CHI '00 Extended Abstracts on Human Factors in Computing Systems
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Multi-Camera Multi-Person Tracking for EasyLiving
VS '00 Proceedings of the Third IEEE International Workshop on Visual Surveillance (VS'2000)
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
Sentient Data Access via a Diverse Society of Devices
Queue - Instant Messaging
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FASTDash: a visual dashboard for fostering awareness in software teams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
Calico: a prototype sketching tool for modeling in early design
Proceedings of the 2008 international workshop on Models in software engineering
Small group design meetings: an analysis of collaboration
Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GestureBar: improving the approachability of gesture-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting device discovery and spontaneous interaction with spatial references
Personal and Ubiquitous Computing
Chucking: A One-Handed Document Sharing Technique
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Integration and synchronization of input modes during multimodal human-computer interaction
ReferringPhenomena '97 Referring Phenomena in a Multimedia Context and their Computational Treatment
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Code bubbles: a working set-based interface for code understanding and maintenance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PhoneTouch: a technique for direct phone interaction on surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
CodePad: interactive spaces for maintaining concentration in programming environments
Proceedings of the 5th international symposium on Software visualization
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Debugger canvas: industrial experience with the code bubbles paradigm
Proceedings of the 34th International Conference on Software Engineering
Empirical study of a vision-based depth-sensitive human-computer interaction system
Proceedings of the 10th asia pacific conference on Computer human interaction
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Eliciting usable gestures for multi-display environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
HandyWidgets: local widgets pulled-out from hands
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
GlueTK: a framework for multi-modal, multi-display human-machine-interaction
Proceedings of the 2013 international conference on Intelligent user interfaces
From small screens to big displays: understanding interaction in multi-display environments
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
RefactorPad: editing source code on touchscreens
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Gesture interaction for wall-sized touchscreen display
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Open project: a lightweight framework for remote sharing of mobile applications
Proceedings of the 26th annual ACM symposium on User interface software and technology
MOBAJES: multi-user gesture interaction system with wearable mobile device
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
Design and usability analysis of gesture-based control for common desktop tasks
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
A cross-device drag-and-drop technique
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Eye drop: an interaction concept for gaze-supported point-to-point content transfer
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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We present Code Space, a system that contributes touch + air gesture hybrid interactions to support co-located, small group developer meetings by democratizing access, control, and sharing of information across multiple personal devices and public displays. Our system uses a combination of a shared multi-touch screen, mobile touch devices, and Microsoft Kinect sensors. We describe cross-device interactions, which use a combination of in-air pointing for social disclosure of commands, targeting and mode setting, combined with touch for command execution and precise gestures. In a formative study, professional developers were positive about the interaction design, and most felt that pointing with hands or devices and forming hand postures are socially acceptable. Users also felt that the techniques adequately disclosed who was interacting and that existing social protocols would help to dictate most permissions, but also felt that our lightweight permission feature helped presenters manage incoming content.