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INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The limits of expert performance using hierarchic marking menus
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Interaction design for large displays
interactions
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
View and Space Management on Large Displays
IEEE Computer Graphics and Applications
Improving drag-and-drop on wall-size displays
GI '05 Proceedings of Graphics Interface 2005
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Bubble radar: efficient pen-based interaction
Proceedings of the working conference on Advanced visual interfaces
Fluid inking: augmenting the medium of free-form inking with gestures
GI '06 Proceedings of Graphics Interface 2006
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
Supporting multi-point interaction in visual workspaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech-filtered bubble ray: improving target acquisition on display walls
Proceedings of the 9th international conference on Multimodal interfaces
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ninja cursors: using multiple cursors to assist target acquisition on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Motion-pointing: target selection using elliptical motions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GestureBar: improving the approachability of gesture-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions
Journal of Ambient Intelligence and Smart Environments
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
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When working at a large wall display, even if partially utilized, many targets are likely to be distant from the user, requiring walking, which is slow, and interrupts workflow. We propose a novel technique for selecting remote targets called Gesture Select, in which users draw an initial mark, in a target's direction; rectilinear gestures represented as icons are dynamically overlaid on targets within a region of interest; the user then continues by drawing the continuation mark corresponding to the target, to select it. Extensions to this technique to support working with remote content for an extended period, and learning gesture shortcuts are presented. A formal experiment indicates Gesture Select significantly outperformed direct selection for mid/far targets. Further analysis suggests Gesture Select performance is principally affected by the extent to which users can read the gestures, influenced by distance and perspective warping, and the gesture complexity in the ROI. The results of a second 2-D experiment with labeled targets indicate Gesture Select significantly outperformed direct selection and an existing technique.