Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A comparison of four navigation techniques in a 2D browsing task
CHI '95 Conference Companion on Human Factors in Computing Systems
A comparison of user interfaces for panning on a touch-controlled display
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Supporting flexible roles in a shared space
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
WEST: a Web browser for small terminals
Proceedings of the 12th annual ACM symposium on User interface software and technology
Hierarchical flip zooming: enabling parallel exploration of hierarchical visualizations
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quantitative analysis of scrolling techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving focus targeting in interactive fisheye views
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
ZoneZoom: map navigation for smartphones with recursive view segmentation
Proceedings of the working conference on Advanced visual interfaces
GI '04 Proceedings of the 2004 Graphics Interface Conference
The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
Navigating documents with the virtual scroll ring
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Summary thumbnails: readable overviews for small screen web browsers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving revisitation in fisheye views with visit wear
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Which one is better?: information navigation techniques for spatially aware handheld displays
Proceedings of the 8th international conference on Multimodal interfaces
Supporting multi-point interaction in visual workspaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation techniques for small-screen devices: An evaluation on maps and web pages
International Journal of Human-Computer Studies
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Melange: space folding for multi-focus interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability engineering for mobile maps
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
TapGlance: designing a unified smartphone interface
Proceedings of the 7th ACM conference on Designing interactive systems
Acquisition of Off-Screen Object by Predictive Jumping
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Topology-aware navigation in large networks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital Design Mobile Virtual Laboratory Implementation: A Pragmatic Approach
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Mobile map interactions during a rendezvous: exploring the implications of automation
Personal and Ubiquitous Computing
Techniques for interacting with off-screen content
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
A comparison of navigation techniques across different types of off-screen navigation tasks
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of Graphics Interface 2010
Exploring the design space of multiscale 3D orientation
Proceedings of the International Conference on Advanced Visual Interfaces
Off-screen visualization techniques for class diagrams
Proceedings of the 5th international symposium on Software visualization
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EdgeSplit: facilitating the selection of off-screen objects
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
Transient or permanent fisheye views: a comparative evaluation of source code interfaces
Information Visualization
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Many systems provide the user with a limited viewport of a larger graphical workspace. In these systems, the user often needs to find and select targets that are in the workspace, but not visible in the current view. Standard methods for navigating to the off-screen targets include scrolling, panning, and zooming; however, these are laborious when users cannot see a target's direction or distance. Techniques such as halos can provide awareness of targets, but actually getting to the target is still slow with standard navigation. To improve off-screen target selection, we developed a new technique called hop, which combines halos with a teleportation mechanism that shows proxies of distant objects. Hop provides both awareness of off-screen targets and fast navigation to the target context. A study showed that users are significantly faster at selecting off-screen targets with hopping than with two-level zooming or grab-and-drag panning, and it is clear that hop will be faster than either halos or proxy-based techniques (like drag-and-pop or vacuum filtering) by themselves. Hop both improves on halo-based navigation and extends the value of proxies to small-screen environments.