The “prince” technique: Fitts' law and selection using area cursors
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing visualizations for tracking off-screen moving targets
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Starburst: a target expansion algorithm for non-uniform target distributions
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Comparison of off-screen visualization techniques with representation of relevance on mobile devices
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Devices with small viewports (e.g., smartphones or GPS) result in interfaces where objects of interest can easily reside outside the view, into off-screen space. Researchers have addressed this challenge and have proposed visual cues to assist users in perceptually locating off-screen objects. However, little attention has been placed on methods for selecting the objects. Current designs of off-screen cues can result in overlaps that can make it difficult to use the cues as handles through which users can select the off-screen objects they represent. In this paper, we present EdgeSplit, a technique that facilitates both the visualization and selection of off-screen objects on small devices. EdgeSplit exploits the space around the device's borders to display proxies of off-screen objects and then partitions the border regions to allow for non-overlapping areas that make selection of objects easier. We present an effective algorithm that provides such partitioning and demonstrate the effectiveness of EdgeSplit for selecting off-screen objects.