Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Conference Companion on Human Factors in Computing Systems
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Summary thumbnails: readable overviews for small screen web browsers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving revisitation in fisheye views with visit wear
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Which one is better?: information navigation techniques for spatially aware handheld displays
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Comparing visualizations for tracking off-screen moving targets
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Topology-aware navigation in large networks
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Eyes-free overviews for mobile map applications
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Technical Section: CGV-An interactive graph visualization system
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A new system to appreciate the visual characteristics of a painting
ACM SIGGRAPH 2009 Art Gallery
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Proceedings of Graphics Interface 2010
Proceedings of Graphics Interface 2010
Exploring the design space of multiscale 3D orientation
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Situated local and global orientation in mobile you-are-here maps
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Visualization of off-screen objects in mobile augmented reality
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Experiments in the wild: public evaluation of off-screen visualizations in the Android market
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Off-screen visualization techniques for class diagrams
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TorusDesktop: pointing via the backdoor is sometimes shorter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Making visual maps accessible to the blind
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Portico: tangible interaction on and around a tablet
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Interactive Dynamics for Visual Analysis
Queue - Micoprocessors
Imaginary interfaces: touchscreen-like interaction without the screen
CHI '12 Extended Abstracts on Human Factors in Computing Systems
EdgeSplit: facilitating the selection of off-screen objects
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Integrating the physical environment into mobile remote collaboration
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Overview "vs" detail on mobile devices: a struggle for screen space
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Dynamic insets for context-aware graph navigation
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
On the effectiveness of Overview+Detail visualization on mobile devices
Personal and Ubiquitous Computing
FlexView: an evaluation of depth navigation on deformable mobile devices
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of Graphics Interface 2013
SidebARs: improving awareness of off-screen elements in mobile augmented reality
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Computers and Graphics
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BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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To overcome display limitations of small-screen devices, researchers have proposed techniques that point users to objects located off-screen. Arrow-based techniques such as City Lights convey only direction. Halo conveys direction and distance, but is susceptible to clutter resulting from overlapping halos. We present Wedge, a visualization technique that conveys direction and distance, yet avoids overlap and clutter. Wedge represents each off-screen location using an acute isosceles triangle: the tip coincides with the off-screen locations, and the two corners are located on-screen. A wedge conveys location awareness primarily by means of its two legs pointing towards the target. Wedges avoid overlap programmatically by repelling each other, causing them to rotate until overlap is resolved. As a result, wedges can be applied to numbers and configurations of targets that would lead to clutter if visualized using halos. We report on a user study comparing Wedge and Halo for three off-screen tasks. Participants were significantly more accurate when using Wedge than when using Halo.