A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Rank-score tests in factorial designs with repeated measures
Journal of Multivariate Analysis
Power browser: efficient Web browsing for PDAs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Snap-together visualization: can users construct and operate coordinated visualizations?
International Journal of Human-Computer Studies - Empirical evaluation of information visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation patterns and usability of zoomable user interfaces with and without an overview
ACM Transactions on Computer-Human Interaction (TOCHI)
Image-Browser Taxonomy and Guidelines for Designers
IEEE Software
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Reading patterns and usability in visualizations of electronic documents
ACM Transactions on Computer-Human Interaction (TOCHI)
Detecting web page structure for adaptive viewing on small form factor devices
WWW '03 Proceedings of the 12th international conference on World Wide Web
ZoneZoom: map navigation for smartphones with recursive view segmentation
Proceedings of the working conference on Advanced visual interfaces
Summary thumbnails: readable overviews for small screen web browsers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of integrated zooming and scrolling on small screens
International Journal of Human-Computer Studies
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Minimap: a web page visualization method for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Pointing and beyond: an operationalization and preliminary evaluation of multi-scale searching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing visualizations for tracking off-screen moving targets
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Navigation techniques for small-screen devices: An evaluation on maps and web pages
International Journal of Human-Computer Studies
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Designing visual user interfaces for mobile applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Towards immersive interactive video through 360° hypervideo
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Overview "vs" detail on mobile devices: a struggle for screen space
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Sight surfers: 360º videos and maps navigation
Proceedings of the ACM multimedia 2012 workshop on Geotagging and its applications in multimedia
Sharing and navigating 360° videos and maps in sight surfers
Proceeding of the 16th International Academic MindTrek Conference
On the effectiveness of Overview+Detail visualization on mobile devices
Personal and Ubiquitous Computing
Windy sight surfers: sensing and awareness of 360° immersive videos on the move
Proceedings of the 11th european conference on Interactive TV and video
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparison of off-screen visualization techniques with representation of relevance on mobile devices
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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When navigating large information spaces on mobile devices, the small size of the display often causes relevant content to shift off-screen, greatly increasing the difficulty of spatial tasks such as planning routes or finding points of interest on a map. Two possible approaches to mitigate the problem are Contextual Cues, i.e. visualizing abstract shapes in the border region of the view area to function as visual references to off-screen objects of interest, and Overview+Detail, i.e., simultaneously displaying a detail view and a small-scale overview of the information space. In this paper, we compare the effectiveness of two different Contextual Cues techniques, Wedge (Gustafson et al., 2008) and Scaled Arrows (Burigat et al., 2006), and a classical Overview+Detail visualization that highlights the location of objects of interest in the overview. The study involved different spatial tasks and investigated the scalability of the considered visualizations, testing them with two different numbers of off-screen objects. Results were multifaceted. With simple spatial tasks, no differences emerged among the visualizations. With more complex spatial tasks, Wedge had advantages when the task required to order off-screen objects with respect to their distance from the display window, while Overview+Detail was the best solution when users needed to find those off-screen objects that were closest to each other. Finally, we found that even a small increase in the number of off-screen objects negatively affected user performance in terms of accuracy, especially in the case of Scaled Arrows, while it had a negligible effect in terms of task completion times.