A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Melange: space folding for multi-focus interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characterizing user performance with assisted direct off-screen pointing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
EdgeSplit: facilitating the selection of off-screen objects
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Dynamic insets for context-aware graph navigation
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented reality-based advertising strategies for paper leaflets
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Hi-index | 0.00 |
In games, aircraft navigation systems and in control systems, users have to track moving targets around a large workspace that may extend beyond the users. viewport. This paper presents on-going work that investigates the effectiveness of two different off-screen visualization techniques for accurately tracking off-screen moving targets. We compare the most common off-screen representation, Halo, with a new fisheye-based visualization technique called EdgeRadar. Our initial results show that users can track off-screen moving objects more accurately with EdgeRadar over Halos. This work presents a preliminary but promising step toward the design of visualization techniques for tracking off-screen moving targets.