The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile broadcasting: the whats and hows of live video as a social medium
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Keyframe presentation for browsing of user-generated videos on map interfaces
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Sensor-rich video exploration on a map interface
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Windy sight surfers: sensing and awareness of 360° immersive videos on the move
Proceedings of the 11th european conference on Interactive TV and video
Immersive 360° mobile video with an emotional perspective
Proceedings of the 2013 ACM international workshop on Immersive media experiences
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Increasingly, users are enjoying and technology is supporting, capturing, sharing and accessing videos shot from their perspectives and experiences. Video is appreciated for its power to capture and present events and scenarios with great authenticity, realism and emotional impact. 360º video allows a step further towards more immersive experiences, by capturing the image all around, while hypervideo supports structuring and navigation of video and related information; and technology for capturing 360º video and its trajectory are becoming more accessible to the users, allowing to support more powerful video user experiences. In this paper, we present Sight Surfers, an interactive web application for the visualization and navigation of georeferenced 360º hypervideos, designed to empower users in their immersive video experiences, both accessing other users' videos and sharing their own, as novel forms of entertainment, culture and even art. We identify main challenges and describe its design and first user evaluation, with very encouraging results.