HYPERTEXT '89 Proceedings of the second annual ACM conference on Hypertext
Computers as theatre
Toward a paradigm for reading hypertexts: making nothing happen in hypermedia fiction
Hypertext/hypermedia handbook
The navigation problem reconsidered
Hypertext/hypermedia handbook
Contours of constructive hypertexts
ECHT '92 Proceedings of the ACM conference on Hypertext
Searching for the missing link: discovering implicit structure in spatial hypertext
HYPERTEXT '93 Proceedings of the fifth ACM conference on Hypertext
The structure of hypertext activity
Proceedings of the the seventh ACM conference on Hypertext
Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
The End of Books--or Books without End?
The End of Books--or Books without End?
Of Two Minds
Tell Me a Story: A New Look at Real and Arfificial Memory: A New Look at Real and Artificial MEM
Tell Me a Story: A New Look at Real and Arfificial Memory: A New Look at Real and Artificial MEM
Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Building a hypertextual digital library in the humanities: a case study on London
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Hypertext structure as the event of connection
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Reading and writing fluid Hypertext Narratives
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Context perception in video-based hypermedia spaces
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Supporting narrative flow in presentation software
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Towards digital narrative for children: from education to entertainment, a historical perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Transcendent experience in the use of computer-based media
Proceedings of the third Nordic conference on Human-computer interaction
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Exploring mutual engagement in creative collaborations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Making players laugh: the value of humour in computer games
Future Play '07 Proceedings of the 2007 conference on Future Play
Making user engagement visible: a multimodal strategy for interactive media experience research
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Staging life stories on the web: the Small Histories project and performances of reconstruction
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Relating cognitive models of computer games to user evaluations of entertainment
Proceedings of the 4th International Conference on Foundations of Digital Games
Blending the real and virtual in games: the model of fantasy sports
Proceedings of the 4th International Conference on Foundations of Digital Games
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Engagement networks in social music-making
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Immersion and gameplay experience: a contingency framework
International Journal of Computer Games Technology
HALO (highly addictive, socially optimized) software engineering
Proceedings of the 1st International Workshop on Games and Software Engineering
Towards an engaging e-reading experience
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Towards immersive interactive video through 360° hypervideo
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A new framework for entertainment computing: from passive to active experience
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Multi-user interactive drama: the macro view - three structural layers
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Using an interactive visual novel to promote patient empowerment through engagement
Proceedings of the International Conference on the Foundations of Digital Games
Sight surfers: 360º videos and maps navigation
Proceedings of the ACM multimedia 2012 workshop on Geotagging and its applications in multimedia
Sharing and navigating 360° videos and maps in sight surfers
Proceeding of the 16th International Academic MindTrek Conference
Windy sight surfers: sensing and awareness of 360° immersive videos on the move
Proceedings of the 11th european conference on Interactive TV and video
Immersive 360° mobile video with an emotional perspective
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Experience Assessment and Design in the Analysis of Gameplay
Simulation and Gaming
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