Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Stalking the paratext: speculations on hypertext links as a second order text
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Locus looks at the Turing play: hypertextuality vs. full programmability
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Piecing together and tearing apart: finding the story in afternoon
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
Towards the recognitiion of the shell as a integral part of the digital text
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Hypertext interaction revisited
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
More than legible: on links that readers don't want to follow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Structural patterns and hypertext rhetoric
ACM Computing Surveys (CSUR)
Building a hypertextual digital library in the humanities: a case study on London
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
The ergonomics of hypertext narative: usability testing as a tool for evaluation and redesign
ACM Journal of Computer Documentation (JCD)
Learn navigation: doing without the narrator in artifactual fiction
ACM SIGWEB Newsletter
Card shark and thespis: exotic tools for hypertext narrative
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Hypertext and the scholarly archive: intertexts, paratexts and metatexts at work
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Linearity and multicursality in World Wide Web documentaries
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Web Engineering, Software Engineering and Web Application Development
Digital media revisited
Rhetorical convergence: studying web media
Digital media revisited
We all want to change the world: the ideology of innovation in digital media
Digital media revisited
Decentering the dancing text: from dance intertext to hypertext
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Towards digital narrative for children: from education to entertainment, a historical perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Net time eyebeam: stretching corporeal conduction
ACM SIGWEB Newsletter
Interactivity in Ico: initial involvement, immersion, investment
ICEC '03 Proceedings of the second international conference on Entertainment computing
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Saving private hypertext: requirements and pragmatic dimensions for preservation
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Minimal structures for stories
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Feral hypertext: when hypertext literature escapes control
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
What the geeks know: hypertext and the problem of literacy
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Mock games: a new genre of pervasive play
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
How computer gamers experience the game situation: a behavioral study
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Hyperstories and social interaction in 2D and 3D edutainment spaces for children
Proceedings of the seventeenth conference on Hypertext and hypermedia
Rules, gameplay, and narratives in video games
Simulation and Gaming
Genre and game studies: toward a critical approach to video game genres
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Computer games and the three dimensions of reading literacy
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Time and computer games or "no, that's not what happened"
Proceedings of the 3rd Australasian conference on Interactive entertainment
Where are my legs?: embodiment gaps in avatars
Proceedings of the 2006 international conference on Game research and development
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
Breathalyzing physio-cybertext
Proceedings of the eighteenth conference on Hypertext and hypermedia
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Pervasive play, immersion and story: designing interference
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Understanding game design for affective learning
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Staging life stories on the web: the Small Histories project and performances of reconstruction
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Blending the real and virtual in games: the model of fantasy sports
Proceedings of the 4th International Conference on Foundations of Digital Games
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Table-Top Gaming Narratology for Digital Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
PLAI: staged encounters in computer-mediated environments
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Cross-media communications: an introduction to the art of creating integrated media experiences
Cross-media communications: an introduction to the art of creating integrated media experiences
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Proceedings of the 21st ACM conference on Hypertext and hypermedia
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
This is how we play it: what a mega-LAN can teach us about games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Towards a theoretical framework for interactive digital narrative
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
The aesthetics of gameplay: a lexical approach
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
A serious game for collaborative intercultural business communication
Proceedings of the 13th International Conference on Humans and Computers
Vladimir Nabokov's pale fire: the lost 'father of all hypertext demos'?
Proceedings of the 22nd ACM conference on Hypertext and hypermedia
Designing stories: practices of narrative in 3D computer games
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Designing stories: practices of narrative in 3D computer games
ACM SIGGRAPH 2011 Game Papers
Telling stories through space: the mindstage project
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
The hacker: new mythical content of narrative games
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Plot clusters – intertwined and re-playable storyline components in a multiplayer RPG
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Ghost worlds – time and consequence in MMORPGs
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Mechanic/aesthetic videogame genres: adventure and adventure
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
StoryTrek: experiencing stories in the real world
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Towards a game experience design model centered on participation
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The micro-rhetorics of Game-o-Matic
Proceedings of the International Conference on the Foundations of Digital Games
Proceedings of the International Conference on the Foundations of Digital Games
Graph and matrix metrics to analyze ergodic literature for children
Proceedings of the 23rd ACM conference on Hypertext and social media
Social Constructionism and Ludology: Implications for the Study of Games
Simulation and Gaming
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Understanding player experience finding a usable model for game classification
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Double fine adventure and the double hermeneutic videogame
Proceedings of the 4th International Conference on Fun and Games
Suspending virtual disbelief: a perspective on narrative coherence
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
Transmedia phenomena: new practices in participatory and experiential content production
Proceedings of the 11th european conference on Interactive TV and video
Gameplay experience evaluation centered on participation: the fátima game design case
CHI '13 Extended Abstracts on Human Factors in Computing Systems
TouchStory: combining hyperfiction and multitouch
Proceedings of the 24th ACM Conference on Hypertext and Social Media
"It's easier to read on the Internet--you just click on what you want to read..."
Education and Information Technologies
"A restless corpse": performativity, fetishism and planescape: torment
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Collapsing action; or, games of life and death
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
When game over means game over: using permanent death to craft living stories in Minecraft
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
From Fiction to Reality and Back: Ontology of Ludic Simulations
International Journal of Gaming and Computer-Mediated Simulations
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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