The hacker: new mythical content of narrative games

  • Authors:
  • Joris Dormans

  • Affiliations:
  • Hogeschool van Amsterdam, Amsterdam, DZ, The Netherlands

  • Venue:
  • TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
  • Year:
  • 2006

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Abstract

Mythology and its general relevance for popular culture is is a framework of growing importance for understanding the way narrative games function as cultural artefacts within society. Myths are better compatible than conventional stories with the key characteristics of games: interactivity, (world)simulation and gameplay. Furthermore, games as a technologically advanced medium, open up new mythological perspectives on contemporary society and technology, a perspective where the hacker is proposed as the new hero of this day and age.