"living-room": interactive, space-oriented augmented reality
Proceedings of the 12th annual ACM international conference on Multimedia
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Contemplative interaction: alternating between immersion and reflection
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Over the Shoulder Learning: Supporting Brief Informal Learning
Computer Supported Cooperative Work
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Interface as Image: image making and mixed reality
SIGGRAPH '04 ACM SIGGRAPH 2004 Art gallery
Instrumentness for creativity mediation, materiality & metonymy
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
SoundScapes: non-formal learning potentials from interactive VEs
ACM SIGGRAPH 2007 educators program
Proceedings of the 15th international conference on Multimedia
Virtual fish: visual evidence of connectivity in a master-planned urban community
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A new paradigm for designing e-government: web 2.0 and experience design
dg.o '08 Proceedings of the 2008 international conference on Digital government research
Through the looking glass: game worlds as representations and views from elsewhere
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Alien presence in the home: the design of Tableau Machine
Personal and Ubiquitous Computing
Being Mondrian: the public installation for interactive drawing with tangible interface
Proceedings of the 2007 conference on Designing for User eXperiences
Film informing design for contemplative gameplay
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Productive love: a new approach for designing affective technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Erotic life as a new frontier in HCI
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Children's use of government information systems: design and usability
Proceedings of the 10th Annual International Conference on Digital Government Research: Social Networks: Making Connections between Citizens, Data and Government
FEATURE: Reflections on representation as response
interactions - Catalyzing a Perfect Storm
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Designing spatial story-telling software
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
A sufism-inspired model for embodied interaction design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Beyond Eco-feedback: using art and emotional attachment to express energy consumption
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The hacker: new mythical content of narrative games
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Teaching aesthetics in interaction design: attempt one
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
Ekkomaten: an auditory interface to the 18th century city of Aarhus
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SINAIS from Fanal: design and evaluation of an art-inspired eco-feedback system
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
"It's easier to read on the Internet--you just click on what you want to read..."
Education and Information Technologies
Ludic engagement designs: creating spaces for playful learning
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Audio-Visual documentation method for digital storytelling for a multimedia art project
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
International Journal of Human-Computer Studies
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From the Publisher:In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking its place beside other media like printing, film, radio, and television. The computer as medium creates new forms and genres for artists and designers; Bolter and Gromala want to show what digital art has to offer to web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution.In the early 1990s, the World Wide Web began to shift from purely verbal representation to an experience for the user in which form and content were thoroughly integrated. Designers brought their skills and sensibilities to the Web, as well as a belief that a message was communicated through interplay of words and images. Bolter and Gromala argue that invisibility or transparency is only half the story; the goal of digital design is to establish a rhythm between transparency--made possible by mastery of techniques--and reflection--as the medium itself helps us understand our experience of it.The book examines recent works of digital art from the Art Gallery at SIGGRAPH 2000. These works, and their inclusion in an important computer conference, show that digital art is relevant to technologists. In fact, digital art can be considered the purest form of experimental design; the examples in this book show that design need not deliver information and then erase itself from our consciousness but can engage us in an interactive experience of form and content.