Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Treating and teaching aesthetics as personality
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
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The issue of aesthetics is complex, and the discussion on how to apply it to interaction design has hardly begun. Hence, there is not much written on how to teach this subject; this paper consists of a suggestion. Here, I will describe my work with the course Aesthetics of Interaction, and my initial intentions behind it. The course consisted of lectures, literature discussions, excursions, exercises and feedback sessions, and the examination form was to hand in a portfolio. It turned out to be a creative and interesting journey with highlights such as the intricacies of designing playful interaction, evoking angst, mimicking Word's design, adding time to art, redesigning the Office assistant and more. These and the other parts of the course will be analyzed and discussed in relation to their learning outcomes in terms of my observations and the students' own comments. Consequently, possible changes and improvements will also be discussed.